using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UI_ReceiveTaskPanel : BasePanel
{
    private string triggerName;
    public void Init(string triggerName)
    {
        this.triggerName = triggerName;
    }
    protected override void OnClick(string btnName)
    {
        switch (btnName)
        {
            case "Button_Accept":
                if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
                {
                    //GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
                    GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
                }
                break;
        }
    }
}