using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 接线
///
public class Tool_Line: Tool_Base
{
///
/// 是否接上
///
public bool isConnected;
///
/// 标识
///
public string id;
///
/// 固定接线的螺丝
///
public List screws=new List();
///
/// 安装状态时Y的local值
///
public float InstallPosY;
protected override void OnAwake()
{
base.OnAwake();
id = gameObject.name;
}
protected override void OnMDown()
{
if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, false)) == 0)
{
base.OnMDown();
if (isConnected)
{
//取下接线
if (screws.TrueForAll(a => !a.isInstall))
{
transform.DOLocalMoveY(InstallPosY - 2, 1).OnComplete(() =>
{
isConnected = false;
int state = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
});
}
}
else
{
//装上接线
if (screws.TrueForAll(a => !a.isInstall))
{
transform.DOLocalMoveY(InstallPosY, 1).OnComplete(() =>
{
isConnected = true;
int state = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
});
}
}
}
}
}