using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; /// /// 步骤状态(管理一个步骤下的所有需要初始化的状态) /// public class StepState : MonoBehaviour { /// /// 步骤所处场景 /// public E_SceneType initSceneType; [HideInInspector] public int systemId; [HideInInspector] public int schemeId; [HideInInspector] public int subProcessId; public List stepStateBases; private Action callback; public void Init() { stepStateBases = transform.GetComponentsInChildren(true).ToList(); subProcessId = int.Parse(gameObject.name); schemeId = int.Parse(transform.parent.name); systemId= int.Parse(transform.parent.parent.name); } /// /// 注册场景跳转回调 /// /// public void AddResetChangeScene(Action callback) { this.callback = callback; } public void InvokeChangeScene() { if (callback != null) { callback(initSceneType); }; } }