using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 实训模式或者学习模式 选择时 /// 记录数据 /// public class StudyOrPracticeMgr : BaseManager { /// /// 模式 /// private E_ModeType modeType = E_ModeType.None; /// /// 流程/设备/方案id /// public int deviceId; public E_ModeType ModeType { get => modeType; set { modeType = value; } } }