using System; using System.Collections; using System.Collections.Generic; using Framework.Scripts.Runtime.Engine.Engine.Camera; using UnityEngine; // 添加游戏开发中常用的游戏模块的命名空间 using MotionFramework; using MotionFramework.Console; using MotionFramework.Event; using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest; using MotionFramework.Utility; using UnityEngine.SceneManagement; public class GameLauncher : MonoBehaviour { public string sceneName; void Awake() { } void Start() { SceneManager.LoadScene(sceneName); // 创建游戏模块 CreateGameModules(); } void Update() { // 更新框架 MotionEngine.Update(); } private async void CreateGameModules() { } }