using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 封印 /// public class Device_Seal : Device_Base { /// /// 是否被剪开 /// public bool isCut; /// /// 被剪的位置 /// public Transform testPosAndRot; /// /// 剪开封印 /// public void Cut() { isCut = true; gameObject.SetActive(false); } }