using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 封印
///
public class Device_Seal : Device_Base
{
///
/// 是否被剪开
///
public bool isCut;
///
/// 被剪的位置
///
public Transform testPosAndRot;
///
/// 剪开封印
///
public void Cut()
{
isCut = true;
gameObject.SetActive(false);
}
}