using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// ÆÕͨÃÅ
///
public class Door : MonoBehaviour
{
public bool isOpen;
public ZhouEnum zhouEnum;
public float angele;
public float duration;
Dictionary dic;
[SerializeField]
private Vector3 initR;
[SerializeField]
private Vector3 nextR;
private void Awake()
{
GetEndAngle();
}
private void OnMouseDown()
{
isOpen = !isOpen;
transform.DOLocalRotate(dic[isOpen], duration);
}
private void GetEndAngle()
{
initR = transform.localEulerAngles;
transform.Rotate(new Vector3(zhouEnum == ZhouEnum.X ? 1 : 0, zhouEnum == ZhouEnum.Y ? 1 : 0, zhouEnum == ZhouEnum.Z ? 1 : 0), angele, Space.Self);
nextR = transform.localEulerAngles;
transform.localEulerAngles = initR;
dic = new Dictionary();
dic.Add(isOpen, initR);
dic.Add(!isOpen, nextR);
}
}
public enum ZhouEnum
{
X,
Y,
Z
}