using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Responser : MonoBehaviour { void Start() { GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID); } private void SwitchSubProcessStepTriggerID(int arg0) { Debug.Log($"MenuClick ===== {arg0}"); } }