using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class MobileController : PermanentTriggerBase { public int downIndex = 0; protected override void OnAwake() { base.OnAwake(); //注册状态初始化回调 StepStateControl.instance.AddStepStateBase(new int[] { 3001, 3002 }, "手机", para => { downIndex = int.Parse(para); }); } protected override void OnMDown() { switch (downIndex) { case 0: _highlight.SetHighlighted(false); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerID); }); downIndex++; } break; case 1: if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerID, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk); }); _highlight.SetHighlighted(false); downIndex++; } break; } } private void PlayerTalk(int triggerID) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerID, "好的", null); }); } }