using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCController : PermanentTriggerBase { protected override void OnMDown() { base.OnMDown(); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerID, "ÄúºÃ", null); }); _highlight.SetHighlighted(false); } } }