using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 工具材料基类 /// public class Tool_Base : PermanentTriggerBase { /// /// 工具类型 /// public ToolType toolType; protected override void OnStart() { if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site) { base.OnStart(); } } protected override void OnMEnter() { if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site) { base.OnMEnter(); _highlight.SetHighlighted(true); } } protected override void OnMExit() { if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site) { base.OnMExit(); _highlight.SetHighlighted(false); } } }