using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.EventSystems; public class UI_MenuBar : BasePanel { //չ����ť ������ť [SerializeField] private Sprite ExpandSprite, CollapseSprite; //չ����ť�����߼䣬ǰ���ֳ�����������Ʊ�����񵥣����ذ칫�ң���װ��д���� private Button CloseDefaultBtn, TooLRoToolRoomBtnomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn; //�Ҳ൯�� //private Image MenuBarIamge; public void Init() { //MenuBarIamge = GetControl("MenuBar"); CloseDefaultBtn = GetControl