using System.Collections; using System.Collections.Generic; using UnityEngine; public class MirrorController : PermanentTriggerBase { protected override void OnMDown() { base.OnMDown(); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid); } } }