using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 检查接线完好
///
public class Check_JieXian : PermanentTriggerBase
{
///
/// 是否已检查接线完好
///
public bool isChecked;
protected override void OnMDown()
{
base.OnMDown();
if (SiteManager.instance.measuringCabinet.jieXian_lines.TrueForAll(a => a.isConnected) && SiteManager.instance.measuringCabinet.meteringDevice.jieXian_screws.TrueForAll(a => a.isInstall))
{
Invoke("Check", 1);
}
}
///
/// 检查成功
///
public void Check()
{
if (GameManager.ProcessMgr?.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
Debug.Log("接线完好");
isChecked = true;
GetComponent().enabled = false;
if (GameManager.UIMgr != null)
{
GameObject tip2 = Instantiate(Resources.Load("UI/UI_Tip/TipPanel"), GameManager.UIMgr.canvas.transform);
TipPanel tipPanel = tip2.GetComponent();
tipPanel.Init("接线完好!");
}
//GameManager.ProcessMgr?.IsRightSubProcessStepsTriggerID(triggerName, true);
base.CallScoreAction(true);
}
}
}