using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 实训模式或者学习模式 选择时
/// 记录数据
///
public class RunModelMgr : BaseManager
{
///
/// 模式
///
private E_ModeType modeType = E_ModeType.None;
///
/// 场景
///
private E_SceneType sceneType = E_SceneType.None;
///
/// 设备/方案id
///
public int schemeID;
public E_ModeType ModeType
{
get => modeType;
set
{
modeType = value;
}
}
///
/// 场景信息
///
public E_SceneType SceneType
{
get => sceneType;
set
{
sceneType = value;
}
}
}