using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ToolAndMaterialPanel : BasePanel { private Dictionary> bagDatas; public RectTransform _content; /// ///prefab /// public UI_ToolOrMaterialsOrDeviceItem ui_TmdItem; public override void ShowMe() { base.ShowMe(); GameManager.EventMgr.EventTrigger(Enum_EventType.PlayerCanMove, false); if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) GetControl