using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UI_CheckTaskPanel : BasePanel
{
    public void Init()
    {
        GetControl<Text>("Text_Content").text = "请输入用户名";
    }

    protected override void OnClick(string btnName)
    {
        switch (btnName)
        {
            case "Button_Close":
                UIManager.Instance.HidePanel<UI_CheckTaskPanel>();
                break;
        }
    }
}