using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
///
/// 接线盖子
///
public class Device_Cover : Device_Base
{
///
/// 盖子是否已打开
///
public bool isOpen;
///
/// 是否检查接线完好
///
public bool isCheckOK;
[Tooltip("左盖子螺丝")]
public Tool_Screw cover_screw_Left;
[Tooltip("右盖子螺丝")]
public Tool_Screw cover_screw_Right;
[Tooltip("左盖子封印")]
public Device_Seal cover_seal_Left;
[Tooltip("右盖子封印")]
public Device_Seal cover_seal_Right;
private void OnMouseDown()
{
if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, false)) == 0)
{
isCheckOK = true;
if (!isOpen)
{
if (!cover_screw_Left.isInstall && !cover_screw_Right.isInstall)
{
Open();
}
}
else if (isOpen)
{
Close();
}
}
}
///
/// 打开盖子
///
public void Open()
{
Debug.Log("打开盖子");
isOpen = true;
transform.DOLocalMoveY(-0.1388763f, 2);
transform.DOLocalMoveZ(-0.2485413f, 2).OnComplete(() =>
{
int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
});
}
///
/// 盖上盖子
///
public void Close()
{
Debug.Log("盖上盖子");
isOpen = false;
transform.DOLocalMoveY(0.01112366f, 2);
transform.DOLocalMoveZ(-0.09854126f, 2).OnComplete(() =>
{
int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
});
}
}