using DG.Tweening; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting.Antlr3.Runtime; using UnityEngine; /// /// 接线盖子 /// public class Device_Cover : Device_Base { /// /// 盖子是否已打开 /// public bool isOpen; /// /// 是否检查接线完好 /// public bool isCheckOK; [Tooltip("左盖子螺丝")] public Tool_Screw cover_screw_Left; [Tooltip("右盖子螺丝")] public Tool_Screw cover_screw_Right; [Tooltip("左盖子封印")] public Device_Seal cover_seal_Left; [Tooltip("右盖子封印")] public Device_Seal cover_seal_Right; private void OnMouseDown() { if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, false)) == 0) { isCheckOK = true; if (!isOpen) { if (!cover_screw_Left.isInstall && !cover_screw_Right.isInstall) { Open(); } } else if (isOpen) { Close(); } } } /// /// 打开盖子 /// public void Open() { Debug.Log("打开盖子"); isOpen = true; transform.DOLocalMoveY(-0.1388763f, 2); transform.DOLocalMoveZ(-0.2485413f, 2).OnComplete(() => { int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true)); }); } /// /// 盖上盖子 /// public void Close() { Debug.Log("盖上盖子"); isOpen = false; transform.DOLocalMoveY(0.01112366f, 2); transform.DOLocalMoveZ(-0.09854126f, 2).OnComplete(() => { int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true)); }); } }