using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 工具材料基类 /// public class Tool_Base : PermanentTriggerBase { /// /// 工具类型 /// public ToolType toolType; protected override void OnMEnter() { base.OnMEnter(); Debug.Log(gameObject.name); _highlight.highlighted = true; } protected override void OnMExit() { base.OnMExit(); _highlight.highlighted = false; } }