using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 工具材料基类
///
public class Tool_Base : PermanentTriggerBase
{
///
/// 工具类型
///
public ToolType toolType;
protected override void OnMEnter()
{
base.OnMEnter();
Debug.Log(gameObject.name);
_highlight.highlighted = true;
}
protected override void OnMExit()
{
base.OnMExit();
_highlight.highlighted = false;
}
}