using System.Collections; using System.Collections.Generic; using UniRx.Triggers; using UnityEngine; /// /// 万用表 /// public class Tool_Multimeter : Tool_Base { /// /// 挡位 /// public int dangweiValue=0; /// /// 挡位 /// public Multimeter_dangwei dangWei; public Transform redPen; public Transform blackPen; /// /// 切换挡位 /// /// 是否向左转 public void ChangeDangwei(bool isleft) { if (isleft) { if (dangweiValue > 0) { dangWei.transform.RotateAroundLocal(Vector3.up, -90f / 7f); dangweiValue--; } } else { if (dangweiValue < 14) { dangWei.transform.RotateAroundLocal(Vector3.up, 90f / 7f); dangweiValue++; } } } }