using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_ToolOrMaterialsOrDeviceItem : BaseItem { public List itemInfoList; public Button itemCloseBtn; private ItemInfo currentItem; public void Init(List _itemInfo) { itemInfoList = _itemInfo; currentItem = itemInfoList[0]; if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) { itemCloseBtn.gameObject.SetActive(false); } if (GameManager.RunModelMgr.SceneType != E_SceneType.Site) { GetControl("iconBtn").GetComponent