38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class Tool_SelectComponent : BaseToolOrDevice
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{
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public override void OnEnter()
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{
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base.OnEnter();
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Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
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GameManager.UIMgr.toolTips.ShowTips(gameObject.name, pos);
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///¸ßÁÁ
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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_highlight.SetHighlighted(true);
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}
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}
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public override void OnDown()
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{
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base.OnDown();
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(itemInfo.toolName, true) == 0)
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{
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GameManager.PacksackBagMgr.AddOneToolOrMater(itemInfo);
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GameManager.UIMgr.toolTips.HideTips();
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Destroy(gameObject);
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}
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}
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public override void OnExit()
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{
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GameManager.UIMgr.toolTips.HideTips();
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base.OnExit();
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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_highlight.SetHighlighted(false);
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}
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}
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