YanCheng_Metrology/Assets/Scripts/Project/UI/UI_Panel/UI_ReceiveTaskPanel.cs

28 lines
836 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_ReceiveTaskPanel : BasePanel
{
private string triggerName;
public void Init(string triggerName)
{
this.triggerName = triggerName;
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Button_Accept":
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
ScoreManager.instance.Check(triggerName, "ÈÎÎñ½ÓÊÜÍê³É");
//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
}
break;
}
}
}