53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
using UnityEngine.EventSystems;
|
||
|
||
public class MobileController : PermanentTriggerBase
|
||
{
|
||
public int downIndex = 0;
|
||
|
||
protected override void OnMDown()
|
||
{
|
||
switch (downIndex)
|
||
{
|
||
case 0:
|
||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
|
||
{
|
||
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
||
{
|
||
panel.Init(triggerName, Input.mousePosition);
|
||
});
|
||
downIndex = 1;
|
||
}
|
||
_highlight.SetHighlighted(false);
|
||
break;
|
||
case 1:
|
||
GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||
{
|
||
panel.Init(triggerName, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk);
|
||
});
|
||
_highlight.SetHighlighted(false);
|
||
downIndex = 2;
|
||
break;
|
||
}
|
||
}
|
||
|
||
private void PlayerTalk(string triggerName)
|
||
{
|
||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
|
||
{
|
||
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||
{
|
||
panel.Init(triggerName, "好的", (intTemp) =>
|
||
{
|
||
ScoreManager.instance.Check(triggerName, "工作预约完成");
|
||
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
|
||
GameManager.UIMgr.HidePanel<UI_CustomSessionPanel>();
|
||
});
|
||
});
|
||
}
|
||
}
|
||
}
|