YanCheng_Metrology/Assets/Scripts/Project/Objects/Other/NPCController.cs

46 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCController : PermanentTriggerBase
{
public List<string> npcSpeack;
public int speackIndex = 0;
public SpriteRenderer spriteRenderer;
protected override void OnMDown()
{
base.OnMDown();
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false ) == 0)
{
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init(triggerName, npcSpeack[speackIndex], NextSpeack);
});
_highlight.SetHighlighted(false);
spriteRenderer.gameObject.SetActive(false);
}
}
private void NextSpeack(string id)
{
speackIndex++;
if (speackIndex <= npcSpeack.Count - 1)
{
if (GameManager.UIMgr.GetPanel<UI_CustomSessionPanel>())
{
GameManager.UIMgr.GetPanel<UI_CustomSessionPanel>().Init("", npcSpeack[speackIndex], NextSpeack);
}
}
else
{
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
//̸»°»Øµ÷
ScoreManager.instance.Check(triggerName, null);
if (GameManager.UIMgr.GetPanel<UI_CustomSessionPanel>())
GameManager.UIMgr.HidePanel<UI_CustomSessionPanel>();
speackIndex = 0;
}
}
}