YanCheng_Metrology/Assets/Scripts/CXX/Devices/直接接入式电能计量装置/Device_DirectAccessElectric...

124 lines
4.2 KiB
C#

using DG.Tweening;
using Sirenix.Utilities;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 直接接入式电能计量装置
/// </summary>
public class Device_DirectAccessElectricEnergyMeteringDevice : Device_Base
{
/// <summary>
/// 铭牌
/// </summary>
public Device_NamePlate namePlate;
/// <summary>
/// 接线盖子
/// </summary>
public Device_Cover cover;
/// <summary>
/// 电能表固定螺丝左
/// </summary>
public Tool_Screw fix_screw_left;
/// <summary>
/// 电能表固定螺丝右
/// </summary>
public Tool_Screw fix_screw_right;
/// <summary>
/// 电能表接线螺丝
/// </summary>
public List<Tool_Screw> jieXian_screws;
private BoxCollider boxCollider;
protected override void OnAwake()
{
base.OnAwake();
boxCollider = GetComponent<BoxCollider>();
if(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name== "05_LiveScene")
{
boxCollider.enabled = false;
}
}
/// <summary>
/// 初始化电能表状态(默认是装好的状态不用设置)
/// </summary>
/// <param name="isIntsalledState"></param>
public void Init(bool isIntsalledState)
{
if(!isIntsalledState)
{
Debug.Log("电能表设置为拆下状态");
//盖子拆除
cover.isOpen = true;
cover.transform.localPosition = new Vector3(0.0001220703f, -0.1388763f, -0.2485413f);
//左螺丝拧下
cover.cover_screw_Left.isInstall = false;
cover.cover_screw_Left.transform.localPosition = new Vector3(cover.cover_screw_Left.transform.localPosition.x, cover.cover_screw_Left.initPostionY-0.03f, cover.cover_screw_Left.transform.localPosition.z);
//右螺丝拧下
cover.cover_screw_Right.isInstall = false;
cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY-0.03f, cover.cover_screw_Right.transform.localPosition.z);
//左封印被剪开
cover.cover_seal_Left.isCut = true;
cover.cover_seal_Left.gameObject.SetActive(false);
//右封印被剪开
cover.cover_seal_Right.isCut = true;
cover.cover_seal_Right.gameObject.SetActive(false);
//左固定螺丝拧下
fix_screw_left.isInstall = false;
fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY-0.03f, fix_screw_left.transform.localPosition.z);
//右固定螺丝拧下
fix_screw_right.isInstall = false;
fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY-0.03f, fix_screw_right.transform.localPosition.z);
//接线螺丝全部拧下
jieXian_screws.ForEach(a =>
{
a.isInstall = false;
a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY-0.03f, a.transform.localPosition.z);
});
}
}
/// <summary>
/// 拆下电能表
/// </summary>
public void Remove()
{
//拆下电能表
if (!fix_screw_left.isInstall && !fix_screw_right.isInstall)
{
SiteManager.instance.measuringCabinet.meteringDevice = null;
Debug.Log("电能表已拆除");
transform.DOLocalMove(transform.localPosition - new Vector3(0, 0.2f, 0.2f), 2).OnComplete(() =>
{
gameObject.SetActive(false);
});
}
}
/// <summary>
/// 安装电能表
/// </summary>
public void Add()
{
transform.parent = SiteManager.instance.measuringCabinet.transform;
//默认是拆除的状态
Init(false);
transform.DOLocalMove(new Vector3(0.1469002f, -0.1793365f, 0.5191498f), 2).OnStart(() =>
{
transform.localEulerAngles = Vector3.zero;
}).OnComplete(() =>
{
SiteManager.instance.measuringCabinet.meteringDevice = this;
LiveSceneManager.Instance.currentTool = null;
Debug.Log("电能表已安装");
});
}
}