YanCheng_Metrology/Assets/Scripts/Project/Manager/TooRoomMannger.cs

108 lines
2.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class TooRoomMannger : SingletonMono<TooRoomMannger>
{
public List<BaseToolOrDevice> allTMDs;
public Transform toolParent;
public Transform headSlot;
public Transform bodySlot;
public Transform handSlot;
public Transform shoesSlot;
private List<Material> _cancel; //未穿戴材质球
private List<Material> _wear; //穿戴材质球
void Start()
{
allTMDs = toolParent.GetComponentsInChildren<BaseToolOrDevice>(true).ToList();
_cancel = new List<Material>();
_wear = new List<Material>();
_cancel = Resources.LoadAll<Material>("Materials/CharacterEquip/Cancel").ToList();
_wear = Resources.LoadAll<Material>("Materials/CharacterEquip/Wear").ToList();
foreach (var tmd in allTMDs)
{
tmd.GetInfo();
}
RemoveRepeat();
}
/// <summary>
/// /移除重复问题
/// </summary>
public void RemoveRepeat()
{
var bagDatas = GameManager.PacksackBagMgr.GetCurrentBagData();
foreach (var item in bagDatas.Values)
{
foreach (var itemI in item)
{
for (int i = 0; i < allTMDs.Count; i++)
{
int index = i;
if (itemI.selfPosInToolRoom == allTMDs[index].itemInfo.selfPosInToolRoom)
{
Destroy(allTMDs[index].gameObject);
allTMDs.Remove(allTMDs[index]);
}
}
}
}
}
/// <summary>
/// 与模型联动
/// </summary>
/// <param name="equipName"></param>
/// <param name="isChange"></param>
public void Wear(string equipName, bool isChange)
{
Material ma = null;
if (isChange)
{
ma = _wear.SingleOrDefault(s => s.name == equipName);
}
else
{
ma = _cancel.SingleOrDefault(s => s.name == equipName);
}
switch (equipName)
{
case "国网安全帽":
headSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
break;
case "工作服":
bodySlot.GetComponent<SkinnedMeshRenderer>().material = ma;
break;
case "绝缘手套":
handSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
break;
case "绝缘靴":
shoesSlot.GetComponent<MeshRenderer>().material = ma;
break;
}
}
}
/// <summary>
/// 工具架工具配置
/// </summary>
//public class ToolRoomSettingData
//{
// public string objname;
// public Vector3 initPostion;
// public ToolRoomSettingData(string objname, Vector3 initPostion)
// {
// this.e_ToolOrDeviceOrMaterials = e_toolOrDeviceOrMaterials;
// this.initPostion = initPostion;
// }
//}