31 lines
893 B
C#
31 lines
893 B
C#
using System; // require keep for Windows Universal App
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableLateUpdateTrigger : ObservableTriggerBase
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{
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Subject<Unit> lateUpdate;
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/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
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void LateUpdate()
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{
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if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
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}
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/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
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public IObservable<Unit> LateUpdateAsObservable()
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{
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return lateUpdate ?? (lateUpdate = new Subject<Unit>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (lateUpdate != null)
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{
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lateUpdate.OnCompleted();
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}
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}
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}
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} |