20 lines
413 B
C#
20 lines
413 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Responser : MonoBehaviour
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{
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void Start()
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{
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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}
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private void SwitchSubProcessStepTriggerID(int arg0)
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{
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Debug.Log($"MenuClick ===== {arg0}");
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}
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}
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