25 lines
634 B
C#
25 lines
634 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UI_DisassemblyAssemblyNoticePanel : BasePanel
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{
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public string triggerName;
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public void Init(string _triggerName)
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{
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triggerName = _triggerName;
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}
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protected override void OnClick(string btnName)
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{
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base.OnClick(btnName);
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switch (btnName)
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{
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case "Button_Close":
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
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GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
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break;
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}
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}
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}
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