38 lines
961 B
C#
38 lines
961 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_PlayerSessionPanel : BasePanel
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{
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private string triggerID;
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public Action<string> callBack;
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/// <summary>
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/// 初始化,state 0 激活另一个操作
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/// </summary>
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public void Init(string triggerID, string clientTalk, Action<string> _callBack)
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{
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this.triggerID = triggerID;
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callBack += _callBack;
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GetControl<TextMeshProUGUI>("PlayerText_DialogBox").text = clientTalk /*"好的"*/;
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}
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//}
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/// <summary>
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/// 按钮点击
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/// </summary>
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/// <param name="btnName"></param>
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "PlayerContinueBtn":
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GameManager.UIMgr.HidePanel<UI_PlayerSessionPanel>();
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callBack?.Invoke(triggerID);
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break;
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}
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}
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}
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