YanCheng_Metrology/Assets/Scripts/CXX/Devices/直接接入式电能计量装置/Device_NamePlate.cs

44 lines
949 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 直接接入式电能计量装置_铭牌
/// </summary>
public class Device_NamePlate : Device_Base
{
/// <summary>
/// 是否检查
/// </summary>
public bool isCheck;
/// <summary>
/// 核对和抄录UI
/// </summary>
public GameObject checkUiPrefb;
public ProcessTipPanel processTipPanel;
/// <summary>
/// 核对和记录
/// </summary>
public void Check()
{
if(checkUiPrefb==null)
{
checkUiPrefb = Resources.Load<GameObject>("UI/UI_Tip/ProcessTipPanel");
}
if(processTipPanel==null)
{
GameObject tip = Instantiate<GameObject>(checkUiPrefb, UIManager.Instance.canvas.transform);
processTipPanel = tip.GetComponent<ProcessTipPanel>();
}
}
private void OnMouseDown()
{
processTipPanel.SetProcess(true);
}
}