52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
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namespace UniRx.Operators
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{
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internal class FrameIntervalObservable<T> : OperatorObservableBase<UniRx.FrameInterval<T>>
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{
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readonly IObservable<T> source;
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public FrameIntervalObservable(IObservable<T> source)
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: base(source.IsRequiredSubscribeOnCurrentThread())
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{
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this.source = source;
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}
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protected override IDisposable SubscribeCore(IObserver<UniRx.FrameInterval<T>> observer, IDisposable cancel)
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{
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return source.Subscribe(new FrameInterval(observer, cancel));
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}
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class FrameInterval : OperatorObserverBase<T, UniRx.FrameInterval<T>>
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{
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int lastFrame;
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public FrameInterval(IObserver<UniRx.FrameInterval<T>> observer, IDisposable cancel)
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: base(observer, cancel)
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{
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this.lastFrame = UnityEngine.Time.frameCount;
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}
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public override void OnNext(T value)
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{
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var now = UnityEngine.Time.frameCount;
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var span = now - lastFrame;
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lastFrame = now;
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base.observer.OnNext(new UniRx.FrameInterval<T>(value, span));
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}
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public override void OnError(Exception error)
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{
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try { observer.OnError(error); }
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finally { Dispose(); }
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}
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public override void OnCompleted()
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{
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try { observer.OnCompleted(); }
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finally { Dispose(); }
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}
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}
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}
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} |