90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_MainTitlePanel : BasePanel
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{
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internal void Init()
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{
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SwitchTitleImg();
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SwitchMode();
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SwitchUserName();
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}
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/// <summary>
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/// 显示
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/// </summary>
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public override void ShowMe()
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{
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GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchMode, SwitchMode);
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}
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/// <summary>
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/// 隐藏
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/// </summary>
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public override void HideMe()
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{
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GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchMode, SwitchMode);
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}
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/// <summary>
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/// 切换模式
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/// </summary>
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private void SwitchMode()
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{
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string mode = "";
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switch (RunModelMgr.Instance.ModeType)
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{
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case E_ModeType.None:
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mode = string.Empty;
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break;
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case E_ModeType.Study:
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mode = "学习模式";
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break;
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case E_ModeType.Practice:
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mode = "练习模式";
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break;
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case E_ModeType.Exam:
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mode = "考试模式";
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break;
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}
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GetControl<TextMeshProUGUI>("modelText (TMP)").text = mode;
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}
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private void SwitchTitleImg()
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{
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var systemInfo = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
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GetControl<Image>("TopBgImg").sprite =
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GameManager.ResourcesMgr.Load<Sprite>(Const.UI_MainTitlePanel + systemInfo.titleName);
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}
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private void SwitchUserName()
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{
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var userName = GameManager.ProcessMgr.userData.userName;
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GetControl<TextMeshProUGUI>("userNameText (TMP)").text = userName;
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}
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/// <summary>
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/// 按钮点击
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/// </summary>
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/// <param name="btnName"></param>
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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//TODO 退出提示框
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case "closeBtn":
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print("退出应用");
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GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System,
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(panel) => { panel.Init("提示", "确定退出应用吗?", E_MessageType.Warning, () => { Application.Quit(); }); });
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break;
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}
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}
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} |