100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering.VirtualTexturing;
|
|
|
|
/// <summary>
|
|
/// 步骤状态控制(配置步骤初始状态,断线重连步骤状态加载,步骤状态结果实时提交)
|
|
/// </summary>
|
|
public class StepStateControl : MonoBehaviour
|
|
{
|
|
//场景初始化
|
|
//背包初始化
|
|
//提示初始化
|
|
//设备初始化
|
|
//工具和材料初始化
|
|
//自定义初始化
|
|
|
|
public static StepStateControl instance;
|
|
List<StepState> m_Steps;
|
|
|
|
private void Awake()
|
|
{
|
|
DontDestroyOnLoad(gameObject);
|
|
instance = this;
|
|
m_Steps = transform.GetComponentsInChildren<StepState>(true).ToList();
|
|
m_Steps.ForEach(a=> { a.Init(); });
|
|
}
|
|
|
|
///// <summary>
|
|
///// 注册科目回调(主要切换场景)
|
|
///// </summary>
|
|
///// <param name="systemId"></param>
|
|
///// <param name="schemeId"></param>
|
|
///// <param name="subProcessId"></param>
|
|
//public void AddStepState(int systemId, int schemeId, int subProcessId, Action<E_SceneType> callback)
|
|
//{
|
|
// StepState ss = m_Steps.Find(a => a.systemId == systemId && a.schemeId == schemeId && a.subProcessId== subProcessId);
|
|
// if(ss!=null)
|
|
// {
|
|
// ss.AddResetChangeScene(callback);
|
|
// }
|
|
//}
|
|
|
|
/// <summary>
|
|
/// 注册当前科目里步骤里某个需要初始化的状态脚本
|
|
/// </summary>
|
|
/// <param name="objName"></param>
|
|
public void AddStepStateBase(int[] subProcessIds,string objName,Action<string> callback)
|
|
{
|
|
List<StepState> ss=m_Steps.FindAll(a => a.systemId == GameManager.Instance.systemId && a.schemeId == GameManager.RunModelMgr.schemeID && subProcessIds.Contains(a.subProcessId));
|
|
if (ss.Count >0)
|
|
{
|
|
ss.ForEach(a=>
|
|
{
|
|
StepStateBase sb = a.stepStateBases.Find(a => a.gameObject.name == objName);
|
|
if (sb != null)
|
|
{
|
|
sb.AddResetFunction(callback);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 调用初始化步骤
|
|
/// </summary>
|
|
/// <param name="process"></param>
|
|
/// <param name="subProcess"></param>
|
|
/// <param name="step"></param>
|
|
public void InvokeInitStepState(int systemId, int schemeId, int subProcessId)
|
|
{
|
|
StepState tmp=m_Steps.Find(a => a.systemId == systemId && a.schemeId == schemeId && a.subProcessId == subProcessId);
|
|
if (tmp != null)
|
|
{
|
|
Debug.Log("初始化步骤");
|
|
//跳场景
|
|
tmp.InvokeChangeScene();
|
|
//初始化base
|
|
tmp.stepStateBases.ForEach(a =>
|
|
{
|
|
a.InvokeInitStepStae();
|
|
});
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 提交步骤完成状态
|
|
/// </summary>
|
|
/// <param name="process"></param>
|
|
/// <param name="subProcess"></param>
|
|
/// <param name="step"></param>
|
|
/// <param name="score"></param>
|
|
public void SubmitStepState()
|
|
{
|
|
|
|
}
|
|
}
|