164 lines
4.6 KiB
C#
164 lines
4.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 负责工具材料包管理
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/// </summary>
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public class PacksackBagMgr : BaseManager<PacksackBagMgr>
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{
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/// <summary>
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/// 背包里所有东西
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/// </summary>
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public Dictionary<string, List<ItemInfo>> toolAndMaterialDic = new Dictionary<string, List<ItemInfo>>();
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/// <summary>
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/// 已经穿戴
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/// </summary>
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public Dictionary<string, ItemInfo> wearDic = new Dictionary<string, ItemInfo>();
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private PacksackBagMgr()
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{
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}
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public Dictionary<string, List<ItemInfo>> GetCurrentBagData()
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{
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return toolAndMaterialDic;
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}
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/// <summary>
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/// 添加一个工器具或材料
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/// </summary>
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/// <param name="name"></param>
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public void AddOneToolOrMater(ItemInfo itemInfo)
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{
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if (toolAndMaterialDic.ContainsKey(itemInfo.toolName))
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{
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toolAndMaterialDic[itemInfo.toolName].Add(itemInfo);
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}
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else
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{
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toolAndMaterialDic.Add(itemInfo.toolName, new List<ItemInfo>() { itemInfo });
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}
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}
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public Dictionary<string, List<ItemInfo>> GetItemsByE_TMDType(E_ToolOrDeviceOrMaterials tmdTpye)
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{
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Dictionary<string, List<ItemInfo>> tempNew = new Dictionary<string, List<ItemInfo>>();
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var dicTemp = toolAndMaterialDic;
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foreach (var item in dicTemp.Keys)
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{
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for (int i = 0; i < dicTemp[item].Count; i++)
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{
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if (dicTemp[item][i].toolOrDeviceOrMaterial == tmdTpye)
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{
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if (tempNew.ContainsKey(dicTemp[item][i].toolName))
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{
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tempNew[dicTemp[item][i].toolName].Add(dicTemp[item][i]);
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}
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else
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{
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tempNew.Add(dicTemp[item][i].toolName, new List<ItemInfo>() { dicTemp[item][i] });
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}
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}
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}
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}
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return tempNew;
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}
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/// <summary>
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/// 移除一个工器具或材料
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/// </summary>
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/// <param name="name"></param>
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public void RemoveOneToolOrMater(ItemInfo itemInfo)
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{
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if (toolAndMaterialDic.ContainsKey(itemInfo.toolName))
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{
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if (toolAndMaterialDic[itemInfo.toolName].Count > 1)
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{
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toolAndMaterialDic[itemInfo.toolName].Remove(itemInfo);
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}
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else
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{
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toolAndMaterialDic.Remove(itemInfo.toolName);
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}
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}
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}
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/// <summary>
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/// 移除多个
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/// </summary>
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/// <param name="itemInfo"></param>
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public void RemoveAllToolOrMater(ItemInfo itemInfo)
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{
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if (toolAndMaterialDic.ContainsKey(itemInfo.toolName))
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{
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toolAndMaterialDic.Remove(itemInfo.toolName);
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}
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}
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/// <summary>
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/// 清除背包数据
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/// </summary>
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public void ClearAllData()
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{
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wearDic.Clear();
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toolAndMaterialDic.Clear();
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}
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/// <summary>
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/// 拿出背包所有东西
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/// </summary>
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public void ClearAllToolAndDiveceAndMaterial()
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{
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foreach (var item in toolAndMaterialDic.Keys)
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{
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List<ItemInfo> temp = toolAndMaterialDic[item];
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for (int j = 0; j < temp.Count; j++)
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{
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int indexJ = j;
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GameObject obj = GameObject.Instantiate(temp[indexJ].objPrefab);
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obj.name = temp[indexJ].toolName;
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obj.transform.position = temp[indexJ].selfPosInToolRoom;
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obj.GetComponent<Tool_SelectComponent>().itemInfo = temp[indexJ];
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obj.GetComponent<Tool_SelectComponent>().GetInfo();
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}
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}
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ClearAllData();
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}
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/// <summary>
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/// 添加 穿戴 状态 0 去掉 1 穿上
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/// </summary>
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/// <param name="itemInfo"></param>
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/// <param name="state"></param>
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public void WearItemState(ItemInfo itemInfo, bool state)
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{
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if (state)
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{
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if (!wearDic.ContainsKey(itemInfo.toolName))
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wearDic.Add(itemInfo.toolName, itemInfo);
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}
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else
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{
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if (wearDic.ContainsKey(itemInfo.toolName))
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wearDic.Remove(itemInfo.toolName);
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}
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}
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/// <summary>
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/// 已经穿上
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/// </summary>
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/// <returns></returns>
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public bool IsWeared(HashSet<string> wears)
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{
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HashSet<string> keys = new HashSet<string>(wearDic.Keys);
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foreach (var str in keys)
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{
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wears.RemoveWhere(key => str.Contains(key));
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}
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return wears.Count == 0;
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}
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} |