YanCheng_Metrology/Assets/Scripts/Project/Manager/PacksackBagMgr.cs

164 lines
4.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 负责工具材料包管理
/// </summary>
public class PacksackBagMgr : BaseManager<PacksackBagMgr>
{
/// <summary>
/// 背包里所有东西
/// </summary>
public Dictionary<string, List<ItemInfo>> toolAndMaterialDic = new Dictionary<string, List<ItemInfo>>();
/// <summary>
/// 已经穿戴
/// </summary>
public Dictionary<string, ItemInfo> wearDic = new Dictionary<string, ItemInfo>();
private PacksackBagMgr()
{
}
public Dictionary<string, List<ItemInfo>> GetCurrentBagData()
{
return toolAndMaterialDic;
}
/// <summary>
/// 添加一个工器具或材料
/// </summary>
/// <param name="name"></param>
public void AddOneToolOrMater(ItemInfo itemInfo)
{
if (toolAndMaterialDic.ContainsKey(itemInfo.toolName))
{
toolAndMaterialDic[itemInfo.toolName].Add(itemInfo);
}
else
{
toolAndMaterialDic.Add(itemInfo.toolName, new List<ItemInfo>() { itemInfo });
}
}
public Dictionary<string, List<ItemInfo>> GetItemsByE_TMDType(E_ToolOrDeviceOrMaterials tmdTpye)
{
Dictionary<string, List<ItemInfo>> tempNew = new Dictionary<string, List<ItemInfo>>();
var dicTemp = toolAndMaterialDic;
foreach (var item in dicTemp.Keys)
{
for (int i = 0; i < dicTemp[item].Count; i++)
{
if (dicTemp[item][i].toolOrDeviceOrMaterial == tmdTpye)
{
if (tempNew.ContainsKey(dicTemp[item][i].toolName))
{
tempNew[dicTemp[item][i].toolName].Add(dicTemp[item][i]);
}
else
{
tempNew.Add(dicTemp[item][i].toolName, new List<ItemInfo>() { dicTemp[item][i] });
}
}
}
}
return tempNew;
}
/// <summary>
/// 移除一个工器具或材料
/// </summary>
/// <param name="name"></param>
public void RemoveOneToolOrMater(ItemInfo itemInfo)
{
if (toolAndMaterialDic.ContainsKey(itemInfo.toolName))
{
if (toolAndMaterialDic[itemInfo.toolName].Count > 1)
{
toolAndMaterialDic[itemInfo.toolName].Remove(itemInfo);
}
else
{
toolAndMaterialDic.Remove(itemInfo.toolName);
}
}
}
/// <summary>
/// 移除多个
/// </summary>
/// <param name="itemInfo"></param>
public void RemoveAllToolOrMater(ItemInfo itemInfo)
{
if (toolAndMaterialDic.ContainsKey(itemInfo.toolName))
{
toolAndMaterialDic.Remove(itemInfo.toolName);
}
}
/// <summary>
/// 清除背包数据
/// </summary>
public void ClearAllData()
{
wearDic.Clear();
toolAndMaterialDic.Clear();
}
/// <summary>
/// 拿出背包所有东西
/// </summary>
public void ClearAllToolAndDiveceAndMaterial()
{
foreach (var item in toolAndMaterialDic.Keys)
{
List<ItemInfo> temp = toolAndMaterialDic[item];
for (int j = 0; j < temp.Count; j++)
{
int indexJ = j;
GameObject obj = GameObject.Instantiate(temp[indexJ].objPrefab);
obj.name = temp[indexJ].toolName;
obj.transform.position = temp[indexJ].selfPosInToolRoom;
obj.GetComponent<Tool_SelectComponent>().itemInfo = temp[indexJ];
obj.GetComponent<Tool_SelectComponent>().GetInfo();
}
}
ClearAllData();
}
/// <summary>
/// 添加 穿戴 状态 0 去掉 1 穿上
/// </summary>
/// <param name="itemInfo"></param>
/// <param name="state"></param>
public void WearItemState(ItemInfo itemInfo, bool state)
{
if (state)
{
if (!wearDic.ContainsKey(itemInfo.toolName))
wearDic.Add(itemInfo.toolName, itemInfo);
}
else
{
if (wearDic.ContainsKey(itemInfo.toolName))
wearDic.Remove(itemInfo.toolName);
}
}
/// <summary>
/// 已经穿上
/// </summary>
/// <returns></returns>
public bool IsWeared(HashSet<string> wears)
{
HashSet<string> keys = new HashSet<string>(wearDic.Keys);
foreach (var str in keys)
{
wears.RemoveWhere(key => str.Contains(key));
}
return wears.Count == 0;
}
}