YanCheng_Metrology/Assets/Scripts/Project/Objects/Other/PermanentTriggerBase.cs

114 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HighlightPlus;
using UnityEngine.EventSystems;
using System;
/// <summary>
/// ³£×¤½»»¥
/// </summary>
public class PermanentTriggerBase : MonoBehaviour
{
public int triggerID;
public string triggerName;
public HighlightEffect _highlight;
/// <summary>
/// ´ò·Öʼþ
/// </summary>
private Action<string, object, int, int> scoreAction;
private void Awake()
{
OnAwake();
AddScoreAction(ScoreManager.instance.Check);
}
private void Start()
{
OnStart();
}
private void SwitchSubProcessStepTriggerID(string arg0)
{
if (triggerName == arg0)
{
_highlight.SetHighlighted(true);
}
else
{
_highlight.SetHighlighted(false);
}
}
/// <summary>
/// Awake
/// </summary>
protected virtual void OnAwake()
{
if (GetComponent<HighlightEffect>())
_highlight = GetComponent<HighlightEffect>();
GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
/// <summary>
/// Start
/// </summary>
protected virtual void OnStart()
{
}
private void OnMouseEnter()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMEnter();
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMDown();
}
private void OnMouseExit()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMExit();
}
protected virtual void OnMEnter()
{
}
protected virtual void OnMDown()
{
}
protected virtual void OnMExit()
{
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
//private void OnDisable()
//{
// GameManager.EventMgr.RemoveEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
//}
public void AddScoreAction(Action<string, object, int, int> back)
{
this.scoreAction = back;
}
/// <summary>
/// µ÷Óôò·Ö¹¦ÄÜ
/// </summary>
/// <param name="para">²ÎÊý ĬÈϲ»´«</param>
/// /// <param name="triggerName">´¥·¢µÄÎïÌåʶ±ðºÅ ĬÈÏ´«×Ô¼ºµÄ</param>
/// <param name="systemcid">ϵͳid ĬÈϵ±Ç°ÏµÍ³</param>
/// <param name="shchmeid">¿ÆÄ¿id ĬÈϵ±Ç°¿ÆÄ¿</param>
public void CallScoreAction(object para=null ,string triggerName = null, int systemcid=0,int shchmeid=0)
{
scoreAction?.Invoke(triggerName==null?this.triggerName:triggerName, para, systemcid, shchmeid);
}
}