YanCheng_Metrology/Assets/Scripts/ProjectBase/BaseManager/SingletonMono.cs

26 lines
605 B
C#

using UnityEngine;
public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
{
private static T instance;
public static T Instance
{
get => instance;
}
protected virtual void Awake()
{
//已经存在一个对应的单例模式对象了 不需要在有一个了
if (instance != null)
{
Destroy(this);
return;
}
instance = this as T;
//我们挂载继承该单例模式基类的脚本后 依附的对象过场景时就不会被移除了
//就可以保证在游戏的整个生命周期中都存在
//DontDestroyOnLoad(instance.gameObject);
}
}