51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
/// <summary>
|
|
/// 工具材料基类
|
|
/// </summary>
|
|
public class Tool_Base : PermanentTriggerBase
|
|
{
|
|
/// <summary>
|
|
/// 工具类型
|
|
/// </summary>
|
|
public ToolType toolType;
|
|
|
|
/// <summary>
|
|
/// trigger触发事件
|
|
/// </summary>
|
|
private Action<string> triggerAction;
|
|
|
|
protected override void OnStart()
|
|
{
|
|
if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
|
{
|
|
base.OnStart();
|
|
}
|
|
}
|
|
protected override void OnMEnter()
|
|
{
|
|
if (GameManager.RunModelMgr.SceneType == E_SceneType.Site && GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
|
{
|
|
base.OnMEnter();
|
|
_highlight.SetHighlighted(true);
|
|
|
|
}
|
|
}
|
|
protected override void OnMExit()
|
|
{
|
|
if (GameManager.RunModelMgr.SceneType == E_SceneType.Site && GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
|
{
|
|
base.OnMExit();
|
|
_highlight.SetHighlighted(false);
|
|
}
|
|
}
|
|
|
|
public void AddTriggerAction(Action<string> action)
|
|
{
|
|
this.triggerAction = action;
|
|
}
|
|
}
|