YanCheng_Metrology/Assets/Scripts/Project/UI/UI_Panel/UI_ToolAndMaterialPanel.cs

75 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_ToolAndMaterialPanel : BasePanel
{
private Dictionary<ItemInfo, List<ItemInfo>> bagDatas;
public RectTransform _content;
public UI_ToolOrMaterialsOrDeviceItem ui_TmdItem;
public void Init()
{
}
public override void ShowMe()
{
CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
}
public override void HideMe()
{
}
private void CreatItem(E_ToolOrDeviceOrMaterials tmdTpye)
{
if(_content.transform.childCount > 0)
{
for (int i = 0; i < _content.transform.childCount; i++)
{
Destroy(_content.transform.GetChild(i).gameObject);
}
}
bagDatas = GameManager.PacksackBagMgr.GetItemsByE_TMDType(tmdTpye);
foreach (var item in bagDatas.Keys)
{
UI_ToolOrMaterialsOrDeviceItem uiTMDitem = Instantiate(ui_TmdItem, _content);
uiTMDitem.Init(item, bagDatas[item].Count);
}
}
protected override void OnChangeToggle(string toogleName, bool isOn)
{
base.OnChangeToggle(toogleName, isOn);
switch (toogleName)
{
case "toolTog":
CreatItem(E_ToolOrDeviceOrMaterials.Tool);
break;
case "deviceTog":
CreatItem(E_ToolOrDeviceOrMaterials.Device);
break;
case "materialsTog":
CreatItem(E_ToolOrDeviceOrMaterials.Materials);
break;
default:
break;
}
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "closeBtn":
GameManager.UIMgr.HidePanel<UI_ToolAndMaterialPanel>();
break;
default:
break;
}
}
}