111 lines
2.6 KiB
C#
111 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEngine;
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/// <summary>
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/// 计量柜
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/// </summary>
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public class Device_MeasuringCabinet : Device_Base
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{
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/// <summary>
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/// 当前机柜中安装的三相四线电能表
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/// </summary>
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public Device_DirectAccessElectricEnergyMeteringDevice meteringDevice;
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/// <summary>
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/// 柜门
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/// </summary>
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public Device_CabinetDoor cabinetDoor;
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/// <summary>
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/// 插座
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/// </summary>
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public Device_Socket socket;
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/// <summary>
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/// 进电开关
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/// </summary>
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public Device_Switch inSwitch;
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/// <summary>
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/// 电能表接线
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/// </summary>
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public List<Tool_Line> jieXian_screws;
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private void Awake()
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{
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//添加开关切换回调
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inSwitch.AddAction(isOpen =>
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{
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//刷新带电状态
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CheckHasElectricity();
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});
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//添加螺丝拆装回调
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meteringDevice.jieXian_screws.ForEach(screw =>
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{
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screw.AddAction(isinstalled =>
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{
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//刷新带电状态
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CheckHasElectricity();
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});
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});
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}
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/// <summary>
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/// 清空接线的螺丝参数
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/// </summary>
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public void ClearLineScrew()
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{
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Debug.Log("清除接线关联的螺丝");
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jieXian_screws.ForEach(a =>
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{
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a.screws.Clear();
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});
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}
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/// <summary>
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/// 设置接线的螺丝参数
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/// </summary>
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public void SetLineScrew()
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{
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Debug.Log("接线重新关联螺丝");
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jieXian_screws.ForEach(a =>
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{
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a.screws = meteringDevice.jieXian_screws.FindAll(b => b.gameObject.name.StartsWith(a.gameObject.name));
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});
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}
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/// <summary>
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/// 刷新电能表螺丝带电状态
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/// </summary>
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private void CheckHasElectricity()
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{
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Debug.Log("带电状态刷新");
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//进线螺丝是否带电
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jieXian_screws.ForEach(a =>
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{
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if (!inSwitch.isOpen)
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{
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//开关关闭不带电
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a.screws.ForEach(b => b.hasElectricity = false);
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}
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else
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{
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//开关打开--线接上--螺丝拧上带电
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if (!a.isConnected)
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{
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a.screws.ForEach(b => b.hasElectricity = false);
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}
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else
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{
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a.screws.ForEach(b =>
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{
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//安装了则带电
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b.hasElectricity = b.isInstall;
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});
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}
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}
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});
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}
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}
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