34 lines
680 B
C#
34 lines
680 B
C#
using System;
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using System.Reflection;
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using UnityEngine;
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public abstract class BaseManager<T> where T : class
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{
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private static T instance;
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protected static readonly object lockObj = new object();
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public static T Instance
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{
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get
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{
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if (instance == null)
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{
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lock (lockObj)
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{
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if (instance == null)
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{
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instance = (T)Activator.CreateInstance(typeof(T), true);
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}
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}
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}
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return instance;
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}
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}
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public virtual void Destroy()
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{
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instance = null;
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}
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} |