YanCheng_Metrology/Assets/Scripts/CXX/StepState/1002/StepState_1002.cs

135 lines
3.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting.Antlr3.Runtime.Misc;
using UnityEngine;
/// <summary>
/// 直接接入式电能计量装置 步骤状态设置
/// </summary>
public class StepState_1002 : StepState
{
private void Awake()
{
steps.Add(1, E_SceneType.Office);
steps.Add(2, E_SceneType.Office);
steps.Add(3, E_SceneType.Office);
steps.Add(4, E_SceneType.Office);
steps.Add(5, E_SceneType.ToolRoom);
steps.Add(6, E_SceneType.ToolRoom);
steps.Add(7, E_SceneType.Site);
steps.Add(8, E_SceneType.Site);
steps.Add(9, E_SceneType.Site);
steps.Add(10, E_SceneType.Site);
steps.Add(11, E_SceneType.Site);
steps.Add(12, E_SceneType.Site);
steps.Add(13, E_SceneType.Site);
steps.Add(14, E_SceneType.Site);
steps.Add(15, E_SceneType.Site);
steps.Add(16, E_SceneType.Site);
steps.Add(17, E_SceneType.Site);
steps.Add(18, E_SceneType.Site);
}
/// <summary>
/// 跳步骤
/// </summary>
/// <param name="num">从一开始</param>
public void JumpStep(int num)
{
num--;
//检查是否跳场景
InvokeChangeScene(steps[num], isChangeSence =>
{
//找到此步骤场景第一个
int first = steps.First(a => a.Value == steps[num]).Key;
//从场景第一个开始还原到此步骤
while (first>steps.Count-1 && first>num)
{
SetStepState(first);
first++;
}
});
}
public void SetStepState(int num)
{
Debug.Log("切换步骤"+num);
if (num == 1)
{
//查看任务单
OfficeManager.Instance.mobileController.downIndex = 0;
}
else if (num == 2)
{
//工作预约
OfficeManager.Instance.mobileController.downIndex = 1;
}
else if (num == 3)
{
//办理工作票
}
else if (num == 4)
{
//填写装拆工单
}
else if (num == 5)
{
//正确着装
}
else if (num == 6)
{
//选取工器具
}
else if (num == 7)
{
//与客户沟通
}
else if (num == 8)
{
//班前会
}
else if (num == 9)
{
//接线检查
}
else if(num == 10)
{
//断开电源并验电
}
else if (num == 11)
{
//核对和抄录计量设备信息
}
else if(num==12)
{
//拆除电能计量装置
}
else if( num == 13)
{
//安装电能表
}
else if (num == 14)
{
//安装检查
}
else if(num==15)
{
//现场通电及检查
}
else if(num==16)
{
//实施封印
}
else if(num==17)
{
//填写告知单
}
else if(num==18)
{
//清理现场
}
}
}