YanCheng_Metrology/Assets/Scripts/Project/Objects/Other/NPCController.cs

21 lines
569 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCController : PermanentTriggerBase
{
public string npcSpeack;
protected override void OnMDown()
{
base.OnMDown();
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
{
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init(triggerID, npcSpeack, null);
});
_highlight.SetHighlighted(false);
}
}
}