YanCheng_Metrology/Assets/Scripts/Project/Objects/ToolAndMaterial/Tool_SelectComponent.cs

36 lines
821 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tool_SelectComponent : BaseToolOrDevice
{
public override void OnEnter()
{
base.OnEnter();
///高亮
_highlight.highlighted = true;
}
public override void OnDown()
{
base.OnDown();
if (GameManager.RunModelMgr.SceneType == E_SceneType.ToolRoom)//判断场景
{
////放入背包
if (IsClick)
{
//工具名称和工具放入工具框
GameManager.PacksackBagMgr.AddOneToolOrMater(gameObject.name);
this.gameObject.SetActive(false);
}
}
}
public override void OnExit()
{
base.OnExit();
///关闭高亮
_highlight.highlighted = false;
}
}