YanCheng_Metrology/Assets/Framework/GameLauncher.cs

43 lines
797 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Framework.Scripts.Runtime.Engine.Engine.Camera;
using UnityEngine;
// 添加游戏开发中常用的游戏模块的命名空间
using MotionFramework;
using MotionFramework.Console;
using MotionFramework.Event;
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
using MotionFramework.Utility;
using UnityEngine.SceneManagement;
public class GameLauncher : MonoBehaviour
{
public string sceneName;
void Awake()
{
}
void Start()
{
SceneManager.LoadScene(sceneName);
// 创建游戏模块
CreateGameModules();
}
void Update()
{
// 更新框架
MotionEngine.Update();
}
private async void CreateGameModules()
{
}
}