52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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/// <summary>
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/// 步骤状态(管理一个步骤下的所有需要初始化的状态)
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/// </summary>
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public class StepState : MonoBehaviour
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{
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/// <summary>
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/// 步骤所处场景
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/// </summary>
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public E_SceneType initSceneType;
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[HideInInspector]
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public int systemId;
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[HideInInspector]
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public int schemeId;
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[HideInInspector]
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public int subProcessId;
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public List<StepStateBase> stepStateBases;
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private Action<E_SceneType> callback;
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public void Init()
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{
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stepStateBases = transform.GetComponentsInChildren<StepStateBase>(true).ToList();
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subProcessId = int.Parse(gameObject.name);
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schemeId = int.Parse(transform.parent.name);
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systemId= int.Parse(transform.parent.parent.name);
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}
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/// <summary>
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/// 注册场景跳转回调
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/// </summary>
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/// <param name="callback"></param>
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public void AddResetChangeScene(Action<E_SceneType> callback)
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{
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this.callback = callback;
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}
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public void InvokeChangeScene()
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{
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if (callback != null)
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{
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callback(initSceneType);
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};
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}
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}
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