24 lines
593 B
C#
24 lines
593 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_ReceiveTaskPanel : BasePanel
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{
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public int toolID;
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public void Init(int toolID)
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{
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this.toolID = toolID;
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "Button_Accept":
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GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, toolID);
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GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
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break;
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}
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}
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}
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