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using TMPro;
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public class UI_ProcessItem : BaseItem
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{
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public int processID;
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public void Init(D_Process d_Process)
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{
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this.processID = d_Process.id;
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GetControl<TextMeshProUGUI>("processItemName").text = d_Process.processName;
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gameObject.name = processID.ToString();
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}
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} |