64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class UI_SubProcessItem : BaseItem
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{
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public int processID;
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public int subProcessID;
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public int subProcessStepID;
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public void Init(D_SubProcess d_SubProcess, int subProcessID)
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{
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this.processID = d_SubProcess.processId;
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this.subProcessID = d_SubProcess.id;
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this.subProcessStepID = d_SubProcess.subProcessStepes[0].id;
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GetControl<TextMeshProUGUI>("subProcessItemName").text = d_SubProcess.subProcessName;
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gameObject.name = subProcessID.ToString();
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SwitchSubProcess(subProcessID);
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ShowMe();
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}
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public override void ShowMe()
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{
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
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}
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public override void HideMe()
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{
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GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
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}
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/// <summary>
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/// ¿ØÖư´Å¥×´Ì¬
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/// </summary>
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/// <param name="subProcess"></param>
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private void SwitchSubProcess(int subProcess)
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{
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if (subProcessID == subProcess)
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GetControl<Image>("learningTips").gameObject.SetActive(true);
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else
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GetControl<Image>("learningTips").gameObject.SetActive(false);
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}
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protected override void OnClick(string btnName)
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{
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base.OnClick(btnName);
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switch (btnName)
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{
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case "subProcessBtn":
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GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
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//ÖØÖÃÎïÌå
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StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
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break;
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}
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}
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private void OnDestroy()
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{
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GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
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}
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}
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